Sunday, December 29, 2019

It's Time to Jump! House Rules + Frontloads


Jumpchain Notes, Rules and Builds:
Jumpchain Character: Harry Potter
Age at Start: 9 years old
Innitial Gender: Male
House Rules:
  • Dice Rolls are skipped, allowing to choose them for free
  • Gender is Free to be chosen or can be decided with a coin toss
  • Drawbacks are unlimited to be chosen
  • Jumps may be visited via the standard Return option, however it is optional if this is the same timeline or a new one/reset. In the latter case you may revisit the purchase folder but cannot buy items or perks that can only be purchased once.
  • If a Background/Race is similar to one that has been purchased before, it becomes free.
  • Perks/Items discounted for Backgrounds/Races that have been previously taken at some point or are similar to such, are discounted by 50%. If this discount overlaps with another, prize is reduced to 25%
    Should a skill you should have be discounted it becomes free and any such skill that isn’t becomes discounted.
  • Base Build and Frontloaded Jumps give 2000 CP
  • Companions may be imported for 200 CP with a stipend equal to my base CP at the start of the first Jump. No Limit.
  • Every 400 words earns 50 CP for the “Writer’s Account”, which can be spent after the jump and before the next jump on supplements, completed jumps or the next jump. No maximum on how much CP I can spend. Cannot be applied to “One Time Use Only” supplements such as Warehouse or Body-Mod after taking them once.
  • As a counter: Normal Jumps start at 800 CP
  • WA points may be used in situations of Jumps that aren’t explicitly Gauntlets for free and may be used in Gauntlets at a maximum of 400 CP.
  • The FSN Servant document may be taken multiple times but it has the same SP restrictions as the CP, meaning it won’t be more than 800 free SP on that one.
Harry Potter Base Build:
Gender: Irrelevant
Age: Irrelevant
Origin: Half-Blood
Wealth: Wealthy
House: Predetermined: Gryffindor
Skills/Perks:
Brave at Heart (Free): Anything is possible when you’ve got the nerve and you have that in spades. You keep your cool in the heat of battle even when seriously outclassed and continue to think normally in spite of any fear you feel.
Occlumency (Free): Mental Defenses that make it difficult to possess or penetrate your mind. You have no tells, it is impossible for others to know if you are lying to them without evidence.
Quidditch Star (Free): You are an exceptionally gifted flier, feel comfortable in the air and have naturally quick reflexes. You will make your house team easily and with time and practice could become an internationally famous Quidditch player.
Parselmouth (-100): You have the rare gift of Parselmouth. As a Parseltongue you can talk to and control snakes. Slytherin house and Dark Wizards will likely show you more respect.
Great Cunning (-100): You are a natural social manipulator and have a finely tuned sense for danger. You know just how far to push something before it’s time to get out and save your own neck.
Wit Beyond Meassure (-100): You are a preeminent puzzler, have a naturally quick wit and grasp theoretical principles with the best of them.
Dedicated (-100): You find it much easier to study for a long period of time without getting bored. You can do a few hours of reading of even the driest material a day without ever losing focus and retain more information.
Clean Blooded (-100): You simply, magically, do not get sick. You are always free from illnesses and diseases.
Animagus (-200): You are an Animagus, allowing you to change into an animal at will. You may choose any non-magic animal as your alternate Form. Harry chose Little Owl.
Setup Wizard (-200): You have a natural knack for melding technology and magic. You can easily jury-rig technology to work at Hogwarts. Your inventions could do a considerable good for the magical world if they weren’t all such liddites.
Non-Verbal Specialty (-100): You have an uncanny, natural knack for silent spells. While most students will have to wait until 6th year to even attempt nonverbal spells for you they are as simple as doing the spell aloud would be.
Legilimency (-200): You are a naturally skilled legilimens. You know when you are being lied to and easily learn to probe the minds of others.
Metamorphmagus (-400): You may change your facial features, hair and the shape of your body (including your sex) as often as you wish at will.
Seer (-200): You are a true seer. You occasionally make correct prophecies regarding those around you although you do not remember them at first. You can also make correct, useful, predictions in your day to day life through divination. Real seers are highly prized and celebrated.
Items:
Wand (Free): A wand that should only be obtained upon visiting Olivander. Twin of Voldemort’s Wand, it is the canonical Holy and Phoenix Feather Wand of Harry Potter, given early for the purposes of the chain.
Pet Owl (Free): A trained owl used as a familiar or as a delivery service, capable of finding any address it is sent to deliver to. This one’s name is Hedwig, a snowy owl and the same as from canon.
Nimbus 2000 (Free): Fastest modern broom on the market, at least until some point in 1992 when the Nimbus 2001 is introduced.
Invisibility Cloak (Free): Instead of a replica this is the genuine Deathly Hallow and Potter heirloom. Yes.
Extended Mokeskin Pouch (-100): A pouch that can only be opened by the owner. There is as much space inside for storage as there needs to be. Opening is around 25cm2.
Dragonhide Jacket (Free): A Jacket made of dragon-hide that reflects minor spells. Makes you look pretty cool. You’ll grow into it.
Dark Arts Cache (-100): A cache of around 10 ancient books of the Dark Arts. Each one restricted by both Hogwarts and the Ministry. The contents are disturbing but interesting there are some especially unpleasant curses in these books.




Doctor Who Frontload:
Origin: Madmen
Race: Timelord
Perks:
I Speak Everything! (Free): Basically what it says, free for Timelords and only permanent for them in free form.
Rule 1 (-100): Rule 1: The Doctor Lies. With this perk it’s holder becomes a masterful liar, storyteller, actor and comedian.
Watch Maker (-200): This basically makes every supernatural or unusual effect go screw itself, because of Harry. Exceptions can be made, including the user’s own magic and the like.
Omega-Level Intellect (-400): Crazy intelligence boost, as in, basically an IQ whose individual percentages are measured in Quantum Physics. That level of holy shit Intelligence.
Run! (Free):
Items:
Flying Aircraft Carrier (-200): A replica of the FAC [Valiant], this vessel is a cross between aircraft, aircraftcarrier, Dreadnought and mobile command center. Doesn’t come with aircraft but a full crew of “NPC” characters, aka, followers.
TARDIS (Free): Basically a TARDIS, outdated musseum piece by Timelord standards, a infinite volume time machine for everything else in the universe. Congratulations :D
Archives (-200): An archive of technology of a grade 2 database of Timelord technology that was purchased on a discount there.
Timelord Basic Gear (Free): As it says on the tin, an outfit with extended pockets and a Sonic Screwdriver that’s, well, basically a “Can do everything Tool”. Harry decided to configure the outfit so it would fit him regardless of form.


Paladin of Shadows:
Origin: Drop-In
PERKS
A Strange Charisma [Free/1600]
You’re smooth, Jumper. Smooth as silk. Your skills at social interactions are through the roof, you always have a witty line or a quip at hand, always remember people’s names and birthdays and faces. People tend to defer to you, preferring to see you in leadership position and being oddly accepting of your authority, even if they normally reject it.
But where this truly shines is in the matters of romance, where your skills leave all sense and reason behind. Your skills at flirting and seduction are utterly ridiculous, to the point it looks practically like mind control to an outsider. A few minutes spent talking, a wind and a smile, that’s all it would take for you to get complete strangers into bed, and it doesn’t even stop there, letting you play them like a fiddle even beyond that. You could charm them into thinking it’s okay to invite others to your bed, into acts they’d never have considered before... pretty much anything.
Civilian Skills [Free/1600]
You’re a master of any one field of civilian expertise, a leading authority that ranks among the best in the world. You also have some considerable ability in using those skills to aid your operations, be it through contacts, peripheral skills, or something else.
Certified Instructor [100cp/1500]
You’re good at teaching things to people. Be it teaching college coeds how to fish properly, or educating ignorant villagers in the latest 21st century technology, you find all your efforts take far, far less time and effort than they should.
Just about any skill or knowledge you have can be imparted to people in ways they clearly understand, and you can do it to any number of people you want, directly or through videos or manuals or whatever. You could turn farmers stuck in the 15th century into the sharpest internet experts of the 21st in months, if not weeks.
Indistinct [100cp/1400]
Between the guns and the bombs, people can ever so often forget that part of spycraft is to stay hidden. You don’t, though. You have the ability to, at will, simply fade into the background. With a bit of work, some minor posture adjustment and disguise, you could pass for anyone just about anywhere.
You also have a flawless poker face, never showing any emotion you don't want to. Even the greatest experts at the art find it next to impossible to tell what's going on in your head.
Conspirator [200cp/1200]
It isn’t easy to execute an attack, not with everything they’re doing to try and stop it nowadays. Good thing you’re around, then, isn’t it? You are a planner and schemer beyond peer. You have a flawless grasp of how people are going to react to any given situation, and know just how to tailor your plans accordingly.
You plans always have a drastically higher chance of success than they ought to, even plans that really don’t make sense. You know how to setup plans within plans, to build whole schemes while keeping practically everyone involved other than you in the dark, and do it all without so much as a whiff getting out where you don’t want it.
Hard Man [200cp/1000]
You’re one, with a lot of experiences that would have left anyone else broken. To you, they just left you changed. Your willpower, pain tolerance and stamina are all unlimited and unbreakable, no matter what you end up facing.
You could be tortured, need to fight for days on end, or have to awkwardly hang on to the outside of a plane for a cross-continental flight, but you’re always fine through it all, with minor issues at worst. You can work through any amount of pain and emerge okay, and while you do get tired, it’s never enough to actually force you to stop doing whatever it is you’re doing, and you recover from even the worst mental or physical exertions in minutes.
Special Operations [200cp/800]
You’re a trained spy, one of the very best operatives in the world, skilled in assassination, infiltration, and the other usuals. You know all the tricks, how to tail someone without being spotted, how to skip tails placed on you, setting up safe houses and dead drops, how to covertly surveil someone, torture and interrogation, making and defusing bombs, and so much more.
You can figure out a man’s temperament and fighting skills with a look, know the entrances and exits of a building just as you step into it, know how to wheedle information out of people, how to trick and seduce them, the whole nine yards.
Not just this, but you’re a consummate actor and infiltrator as well, being able to be anyone with just a bit of makeup, all the tricks to hide things on you or in places properly, the whole nine yards.
Genius [300cp/500]
You are a genius extraordinaire. You’re a polymath with near-perfect memory, and your thoughts run far faster than anyone has a right to. In addition, you’re really good with the technical stuff, like coming up with nifty gadgets or devices, being up-to-date with all the latest sciences at the absolute cutting-edge level.
You know how to make useful gadgets out of ordinary things, like a bluetooth antenna out of a pringles can, a blowtorch with spaghetti and and oxygen tanks, and other things like that. There’s no bomb, including nukes and their like, that you can’t build or defuse, given the right tools.
One field you truly shine in however is computer hacking, where you’re close to the best in the world, if not already there. You can move through computer networks like a hot knife through butter, penetrating firewalls and proxies in seconds, modifying, creating or deleting records, steal money from digital accounts, write incredibly advanced viruses and worms to do all that for you, take over whole infrastructural systems, and a whole lot of other stuff. No matter how advanced a system or how elaborate it's protections, for you it’s only a matter if time before you own it.
One Man Army [400cp/100]
You’re one of the best fighters in the world, no questions asked. You have beyond-excellent reflexes, able to act and react in less time than it takes most people to realize anything is happening at all, and similar situational awareness, letting you flawlessly keep track of everything in even the most chaotic gunfight or battle.
Your body is a wonder, capable of lasting through the kind of strain that would destroy most people. Your skills at armed and unarmed fighting both are just ridiculous. Guns, knives, sniper rifles, swords, your skills with every weapon are phenomenal, bordering on supernatural, especially the guns. Your aim is flawless at all times, no matter what. You do not miss. Period.
As soon as you pick up a weapon you get a workmanlike understanding of how to best use it, and it continues to improve at a ridiculous pace until it’s all but perfect. You could take on a small army single-handedly and come out without a scratch.
ITEMS
• Bounty [Free/100]

Not much to say here. Ten million dollars every year, which convert to an equivalent amount in whatever is the highest denomination of any and all future worlds you visit.
Numbered Accounts [100cp/0]
A collection of secret bank account somewhere out there, this is the perfect way to move immense amounts of money absolutely tracelessly for whatever purposes you might intend to achieve. These accounts are all perfectly untraceable, meaning no one can know the details of transactions conducted via these unless you tell them yourself.
In addition, you can deposit any amount of money into them at will, in any form, from cash, to bonds, or metals, from any location that can be said to be under your control at the time, or is in your proximity. Moving all the gold in Fort Knox while you’re in Monaco is not possible, doing it while you’re standing in the vaults is.
You can withdraw money under the same rules, and any money in these accounts receives the same protections. You can withdraw the balance in any and all currencies, no matter how exotic.
In Another World With My Smartphone Frontload:
Origin: Smartphone Owner
Perks:
All​ ​Magic​ ​Affinity​ - 400 (Capstone Booster)
Like what it implies, you have an Affinity with all types of magic, including all types of Null magic. This means that you have the (possibly unique) ability to use all types of magic in the world, needing only to know the chant needed to activate it and a general idea of what the magic is supposed to do. For example by knowing that the Gate spell requires the chant of “gate” and that it is a spell that opens a portal to a place you have already been you would be capable of casting that spell. You carry this ability to quickly learn and master all forms of magic to future worlds and systems.
Leaving that aside your magic is tremendously potent and you have a monstrous amount of magical energy, enough that you could chain cast extremely powerful spells affecting incredible numbers of people without even noticing fatigue, much less actually suffering from such. In fact unless and until someone tells you that magical fatigue is supposed to be a thing after casting a lot of magic you probably won’t even realize there’s supposed to be a limit on how much magic a person can use. (see Notes about how magic works)
Inoffensive​ ​Everyman​ - 200
You’re just so inoffensive and your generic appeal so broadly applicable that it seems like people just can’t help but like you. Regardless of your race, your looks, your abilities, or really anything else everyone you meet will, at least initially, be favorably disposed to you and probably open to friendship unless they’re the type to just not like anyone, or are explicitly your enemy.
Even beyond that you’ve somehow picked up on how to use this to your advantage, and have a sense for how to use your inoffensive appeal to ingratiate yourself to others (often without you even needing to think or be consciously aware you’re doing it) to further friendly relations and any “test of character” that a person, place, or thing may end up giving you you will see significantly more leeway than any other person, and will subconsciously do or say things that will make it significantly more likely for you to pass. Unless you go out of your way to offend people you’re likely to make a lot of close friends. Finally if you should have multiple paramours ... well, your presence is just so likable and inoffensive that they can’t help but get along with and like each other as well. Why you could probably swing having nine spouses if you tried, and odds are good everyone would be fine with it.
Impossibly​ ​Lucky​ - 600
Holy hell, people talking about silver spoons and platters clearly have never heard of you. Your luck is absolutely absurd. Your life has been blessed by the divine, and it shows. Happening upon situations and encounters that will see you making lifelong friends are commonplace. Arriving just in the nick of time to make a difference in important events, even if you weren’t aware of the event happening until you arrived, happens so often it’s like you’re being guided by the hand of fate. Meeting influential people, and getting into their good graces, is a given and finding items and places of importance, power, or utility is all but a certainty if you bother to go looking at all.
Money problems aren’t, making ends meet is never difficult, and you and those close to you never seem to get sick or ill and generally enjoy lives filled with good fortune. As this is a literal divine blessing you don’t have to worry about it failing you randomly, if the gods didn’t want you to be lucky all the time they wouldn’t have given you this blessing in the first place after all.
-Capstone​ ​Boosted​ - You attract blessings like honey attracts bees, and have a relationship with the divine few others could boast. Any divine being you encounter will be automatically inclined to treat you nicely and think favorably of you, even if they wouldn’t for anyone else, to the point it wouldn’t be hard for you to engage in casual conversation with them. They’ll also never take offense with how you speak to them unless you deliberately intend to be rude. Additionally if there are any divine blessings, boosts, bonuses, or other benefits that could possibly be handed out you can be virtually assured that you’re on the short-list for getting them.
You might need to do a short quest or favor for them, depending on who it is, but it’s all but guaranteed you’ll get them. These boosts will always be helpful, permanent, and will never interfere with your life or other abilities, though what exactly you get depends on what god is giving it to you. It also goes without saying that you’re a lot more likely to receive divine attention, practically certain in fact, though uniquely unless you go out of your way to be antagonistic you can be assured that the attention will pretty much never be negative. You may toggle this increase in “divine attention” on or off if you desire to fly under the radar, though if they meet you in person anyway the rest of the effects of the perk will still come into play.
Know​ ​the​ ​Ropes​ - 100
You’re a local, so of course you know all the stuff dealing with local matters. Of course you’re also something of an overachiever, so whenever you go to some place new you pick up new information incredibly quickly. A new language might take you a day or two at most to puzzle out, and you’d be fitting in like a local born there all your life not long after. In addition to these effects in future worlds you will start out with similar “local” knowledge related to whatever area you start in even if you’re a drop-in.
Technomagical​ ​Genius​ - 600
You are a master of both magic and technology, as well as fusing them together. Your only equal in the history of the world would be the famous Regina Babylon, the genius professor that created the flying islands of Babylon (named after herself) as well as the Frame Gears ... which are basically magi-technical giant mecha. You are her equal in these arts and crafts in every regard, your only limitation being access to resources and personal magical ability if you don’t have All Magic Affinity. You can even make gynoids and transfer the consciousness of a person into said gynoid if you felt like it.
-Capstone​ ​Boosted​ - Sharing not just her genius in magic, technology, and magi-technology but also her personal magical ability to use all Magic Affinities you are able to take things even further. For you there is no difference between magic and technology. You may make machines that use magic, magic that performs the work of machines, and devices of both types that can use magic or more mundane sources of energy in order to fuel themselves. And, obviously, you can fuse them together to create wondrous magi-technical devices as well.
Additionally it takes you only a single glance to discern the purpose of any technology, magic, or magitech that you come across, and a short period of study would see you able to flawlessly recreate it and integrate that knowledge and design within the rest of your knowledge no matter how advanced or obscure it was. Finally your magic, magi-tech, and so forth is pretty much Ragnarok Proofed. Unless they directly suffer from some form of deliberate sabotage, or a major natural disaster is dropped right on top of them, they’ll last basically forever as their “self repair” systems flawlessly recover them.
Magic​ ​Book​ - 100
A book, or possibly a series of books. It contains the name, chant, and a general description of a huge variety of spells of all elements, as well as many Null Magics. Of course anyone could just buy one of these for cheap in jump, so buying this book allows you to grant the ability to use the magic of this world to whomever reads it. They will have random affinities, but those that are already tremendously magically powerful/skilled will be much more likely to have more affinities. However, no one will be able to gain the All Magic Affinity ability from this book.
Magic​ ​Coat​ - 100 (Free with All Magic Affinity)
A magical coat that doubles your resistance to any type of magic you have an affinity for, but doubles the damage (or effect) you take from any type of magic you don’t have an affinity for. If you were truly blessed and had affinities for all magic it would basically just increase your defenses at no penalty. Pretty incredible right? It’s self cleaning, self repairing, always seems stylish, and also increases your resistances against heat, cold, physical damage, and abnormal status. If you have a different, but similar, piece of clothing you already like you may import it to gain these abilities and altform at no additional cost.
A​ ​Smartphone​ - Free, Restricted to Smartphone Owner Origin
You have a Smartphone. It has been enchanted to charge off of magical energy instead of electricity, and has perfect reception wherever you are. It can’t be damaged and you can always pull it out of your pocket or the nearest unobserved place nearby. It has a working internet connection to the Earth of this world and, as a special consideration for you, a working internet connection to any previous worlds you’ve been to. You don’t need to pay subscription fees for anything either, nor do you have a phone bill.
The different “internets” will all be listed separately, so you’ll never be surfing one accidentally that you didn’t mean to. The phone has got infinite storage capacity, an extremely high quality camera and video recorder, and can be used in conjunction with your magic in order to do stuff like target all the enemies nearby even if you don’t actually know where they are (the smartphone will tell you with helpful red marks on its mini-map), target all allies (blue marks) and always seems to be loaded with maps to the local world you are on similar to Google Maps, and your GPS seems to still work too.
You can even use the search feature to look for local information somehow, even if that really doesn’t make any sense. You will always be able to explain away the smartphone as being a magic item only you can use (in settings where a smartphone would be irregular) and no one will ever question it. I guess God really went all out when he upgraded your phone, since it was the only thing you asked for.
Oh, one downside, while you can surf the internet and stuff from other worlds you can’t contact anyone with it, nor post information, or anything else like that. Read/watch only mode I’m afraid. The singular exception is God (the guy that accidentally killed you in your backstory), who added his number to your contacts list and will occasionally call to make sure you’re doing alright and to chat with you. If you already had a smartphone or similar device you may import it to gain these properties for free. (see notes for further details)

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