Saturday, January 18, 2020

It's Time to Jump! Jump 4: Chapter 1


It’s Time to Jump

Jump 4: Chapter 1: Feudal Japan is NOT SAVE!



I sighed as I saw Jump-chan walked out from behind one of the shelves as I was playing with Angelica.
It’s already time?” I asked, unhappily because I had some serious downtime and I could only guess what the last poll had provided me with in terms of jump material. Especially with my daughter now a guaranteed import and all. I couldn’t just walk out of that one sadly.
Yup. Check the Jump Machine, would you? It’s a bit of a double jump, really.” She stated and I stared at her for a moment, before standing up from the improvised play area and gave Cristine the sign to give our little sparking angel some more Pikachu lessons. It was a good way of distracting the little angel.
Anyway, walking over to the machine I saw two tabs were ready there. One was titled, and I kinda dreaded the setting because of time period and location, Inuyasha. The other wasn’t much better, it was a Korean Manwha named The Gamer, in which the Main Character gained a RPG based superpower and got dragged into the magical underworld basically, being a huge nerd with little idea about balance at that.
Well, I had a lot of advantages at least to The Gamer as a setting, aside of the fact that my default stats included Luck and Intelligence at something along the lines of Yes or , and my base Strength could be in the triple digits or quadruple digits, so I wasn’t that worried about the setting, Ji Han got along fine with far worse starting stats.
However, Inuyasha, A Feudal Fairy Tale, by Rumiko Takahashi, was an Anime/Manga set during the Sengoku Jidai of the 15th century. Technically a Isekai, this story revolved around Higurashi Kagome and her quest to find and reunite the shards of the Shikkon no Tama, or Jewel of Four Souls, which she accidentally shattered early on.
The initial BBEG of the setting, after the Monster of the Week routine ended, was Naraku, a powerful half-Youkai, not Demon, born when the human Onigumo, a thief who had been almost killed, fused with hundreds of Youkai into one being. He was opposed by Kagome’s group which consisted of the Hanyou, aka a Youkai-Human hybrid, who was the eponimous Inuyasha, the Hoshi, or Monk, known as Miroku. The Youkai huntress Sango and her partner, the tame Nekomata Kirara, as well as the child Kitsune, known as Shippo. A full blooded Youkai.
The document itself was… subpar, to be honest. From what I knew of jumps, Quicksilver’s jumps were all very early installments and thus had a lot of early installment sicknesses, being a lot less conventional in their approach of anything. However, the Inuyasha CYOA, the jump I was to embark on, suffered from one of the most irritating formating styles I knew.
For starters, the Origins were Drop-In, Lost Spirit, Monk, Demon Slayer, Kitsune and Hanyou. For those unaware, this was all based on six members of the main cast and one supporting character. Drop-In was the Kagome option, it shares one perk with the Lost Soul option, is based on archery, and some priest powers.
Lost Soul was based on the deceased love of Inuyasha, Kikyo, whose reincarnation is Kagome. This Origin had a number of spirit based perks and shared the same archery perk as the Drop-In option. The character was relevant and a supporting character mainly because she had been reanimated by a witch early in the series and continued with this undead state of sorts from there.
The Monk option was obviously aimed at Miroku, the perverse Hoshi. His perks mostly revolved around his type of work but he also had a flirting perk. Nope, not interested.
Demon Slayer was an obvious nod to Sango who was just that by occupation. It revolved around… not much really. It had one of the trashiest perk lines I knew of with only a skill and poison knowledge perk to speak of.
Kitsune was based on Shippo, the team’s token kid. He was a very young Kitsune and this reflected negatively on the Origin, as the whole perk line was hindered by the whole idea of Kitsune being weak with the perks being mostly illusions and tricks and the items being genuine toys and some firecrackers. Nothing else really.
Lastly we have Hanyou. While not blessed by favoritism like Drop-In, it was based on the secondary Main Character, Inuyasha and boasted some somewhat impressive perks and a weapon based on Inuyasha’s Tessaiga. A Demon Weapon, in other words. Would be worth getting to be honest.
Overall, the whole jump wasn’t that great at all, it had some new tricks but most of it’s perks were fairly weak and not worth that much CP. It also limited builds to somewhat imitating the respective characters in some capacity, but the worst had to be the pathetic import option that gave 300 CP, but expected Hanyo imports to pay full prize for the Origin. Whoever wrote this had no idea about the needs of the Jumpers, did they?
Anyway, I’m not going to go into details on the finer points of this whole shebang, the whole of the perks and items, buying them would simply be a way for me to get a bit of an edge. A quick survey of my companions confirmed that my human companion roster would be growing quite a bit this jump since more joined. I also forced Bi into coming along so that I would have the ubber psychic on my team there.
I myself bit into the somewhat sour apple of the overprized Hanyou Origin only for the Janpasaiga and Alt-Form. My companion’s builds, using my houserule based import option, were as follows:
Cristine → Chiharu
Origin: Monk/Miko
Perks: Confidence (Free); Sacred Sutras (-100); Spiritual Barrier (Free); Demonic Attributes (-600)
Items: Kimono (Free); Map Pack (-50); Shakujo (-50)
Cristine would be going as the mother of our daughters, as listed below, as a Miko. Since Hoshi and Miko served the same general roles in Feudal Japan she chose it over the Lost Soul option, which would make her kinda dead, or the Drop-In since that would be just Kagome-like.
Mind you, we were still a human Miko in a relationship with a Bi sexual, gender fluid Hanyou woman.
Michelle → Mikasa
Origin: Hanyou (Daughter)
Perks: Some Sort of Jumping Demon? (Free); Demonic Attributes (Free); Superhuman Senses (-200); Scavenger (-100)
Items: Kimono (Free); Fireproofing (-50); Janpasaiga (-300) (Name: Karyusaiga); Toy Chest (-100); Map Pack (-50)
Michelle took the chance this gave her to become my daughter in blood in this jump, since as a Hanyou I would be old enough to be her mother/parent. The Hanyou background, naturally, made sense for her as such since she was the daughter of a Hanyou and a human for the jump.
Angelica → Aika
Origin: Hanyou (Daughter)
Perks: Some Sort of Jumping Demon? (Free); Demonic Attributes (Free); Superhuman Senses (-200); Scavenger (-100)
Items: Kimono (Free); Fireproofing (-50); Janpasaiga (-300) (Name: Kiriryusaiga); Toy Chest (-100); Map Pack (-50)
Angelica’s build was naturally made by myself as she is too young to do it. I decided to make her build basically the same as Michelle’s and slotted them in as twin sisters, so Michelle could actually play the infant she was still at heart.
Piske → Pao
Origin: Demon Slayer
Perks: Strongest in the Village (Free); Glare (-100); Toxic (-200); Scavenger (-100)
Items: Kimono (Free); Hiraikotsu (Replaced on request with Katana of similar make) (-50); Nekomata (-150); Firebombs (-200)
Piske was once more one of the few males of our group and decided on the Taichiya or Demon Slayer, Origin. We checked with Jump-chan if he could replace the boomerang with a Katana instead since the weapon was just impractical and not at all lore friendly. He also bought the Nekomata Item/companion, Jump-chan agreed to it because that would be more along the lines of a pet or follower than a companion really.
Storm → Kazami
Origin: Demon Slayer
Perks: Strongest in the Village (Free); Glare (-100); Toxic (-200); Scavenger (-100)
Items: Kimono (Free); Hiraikotsu (Replaced on request with Kusarigama of similar make) (-50); Nekomata (-150); Firebombs (-200)
Storm obviously went with a somewhat wind-like sounding name in Kazami. She had the same build as Piske so I suspect they had agreed on it, though she took a Kusarigana, a Sickle and Chain weapon. It was a more tactical weapon than the Katana but also a very versatile one.
Amy → Aiko
Origin: Kitsune
Perks: Foxfire (Free); Fox Magic (-100); Toy Transformer (-200); Shapeshifting (-300); Filter (-100)
Items: Kimono (Free); Toy Chest (Free); Firebombs (-100)
Amy, my little fairy, took the Kitsune origin to reflect the Fae nature that she didn’t really use all that much. She wanted to be small and cute once more apparently too.
Bianca → Biwako
Origin: Kitsune
Perks: Foxfire (Free); Fox Magic (-100); Toy Transformer (-200); Shapeshifting (-300); Filter (-100)
Items: Kimono (Free); Toy Chest (Free); Firebombs (-100)
Bianca took the same build as Amy, making herself one of three kitsune Triplets that were part of our group, making her the sister of Amy/Aiko.
John → Junkichi
Origin: Kitsune
Perks: Foxfire (Free); Fox Magic (-100); Toy Transformer (-200); Shapeshifting (-300); Filter (-100)
Items: Kimono (Free); Toy Chest (Free); Firebombs (-100)
And here we have The third of the triplets, John. Me and his soon to be sisters did a small prank on him by changing his gender selection to female, just to mess with him a bit.
Bi → Ni
Origin: Kitsune
Perks: Foxfire (Free); Fox Magic (-100); Toy Transformer (-200); Shapeshifting (-300); Filter (-100)
Items: Kimono (Free); Toy Chest (Free); Firebombs (-100)
And the fourth Kitsune, this time it was Bi who had just been too lazy to care. However, since he needed to relax a bit and both Michelle and Angelica needed a playmate, on top of a guardian, I did a bit of a prank and changed his age and gender to a 5 years old girl, so she would be young enough to be drawn into the playtime, but not too young to impair his mental abilities. Mind you, he had told me he didn’t really care about things like Gender.
Flash → Fukune
Origin: Drop-In
Perks: For Medical Reasons (Free); Marksmanship (-50); No School, no Problem (-50); Moral Compass (-100); Purification (-200); Sacred Arrow (-300)
Items: Quiver (-100); Fireproofing (-100)
Flash was another of the new ones on the import side of things. He decided to go with Drop-In to be a Time Traveler and was coerced by Happy to go in as her sister, reducing our male population in this case by another. The backstory they come up with was that they had been dragged into the past by some sort of magic and had traveled with our group.
Happy-→ Yukai
Origin: Drop-In
Perks: For Medical Reasons (Free); Marksmanship (-50); No School, no Problem (-50); Moral Compass (-100); Purification (-200); Sacred Arrow (-300)
Items: Quiver (-100); Fireproofing (-100)
Speaking of Happy, same ideas as above and naturally the origin of why Flash went girly. She also set herself up in a relationship with Piske which she revealed to be an actual relationship the two of them had for a while already, I didn’t know about that, I admit.
As for my own build, well, here it comes:
Name: Naomi
Origin: Hanyou (-300) (Kuro-Inu Hanyou)
Location: 2 km from Kaede’s village
Age: 185 years
Gender: Female
Import (-200)
Perks:
Some Sort of Jumping Demon (-50): Enhanced Jumping ability.
Foxfire (-100): The ability to produce Kitsunebi, a mostly illusionary fire produced by both Kitsune and other spirits. No, it is not Kitsune exclusive you Gaijin.
Blades of Blood (-100): Allows claws to tear through steel armor and produce projectiles from blood.
Superhuman Senses (-200): Enhances all senses to a beyond animal-like level.
Items:
Janpasaiga (-300): A powerful demonic blade, imbued with unknown powers. Chosen name: Mizuryasaiga
Fireproofing (Free): A Kimono made of Hinezumi fur. Fire resistant and decent armor.
Drawbacks:
No Exit [+50 or +100]: Jump-Chan is sick of Jumpers entering a jump and just buggering off and hiding. That’s no fun. While you don’t have to participate with the plot, you can’t just hide. You must remain in the jump-zone the entire time. No finding an abandoned star system to hide from the Reapers, no flying away from Kyrat on your spaceship, no hiding in your Warehouse. If you take this as a Jump Drawback, it’s worth +100, but if it’s a Chain Drawback it’s only worth +50, as Jump-Chan figures you won’t want to hide out all the time. And Jump-Chan knows if you’re just taking this to pad your CP total. You can only take it as a Jump Drawback if you’d really want to bugger off and avoid the plot-zone entirely. If there is no plot zone (i.e. a slice of life or some place like DCU where there is Plot everywhere/everywhen) you can’t take this as a single-jump Drawback.
Setting Amnesia [+200]: You lose all knowledge about a setting and the canonical events therein as soon as you enter into a Jump. The only thing you know is what’s been given to you by your background (meaning that as a Drop-In, you wouldn’t know anything about a Jump’s setting). If you go to another Jump related to the first (X-Men Movies after Marvel, Harry Potter after Fantastic Beasts and Where to Find Them, etc.) you retain your previous setting knowledge, but only know about changes from your background. This includes prejudices (non-mutants in Marvel dislike mutants, pureblood wizards dislike muggle-borns, etc.). If you’re using this as a Chain Drawback, it applies to every jump consistently. If you’re using it as a Single Jump Drawback, it cannot be applied to Generic Jumps or Slice of Life Jumps that lack specific canon. If you take a Jump Specific Drawback that would scramble the canon events, this is worth only half as much, since you’ve reduced the effectiveness of foreknowledge. If there is no canonical event chain, but there is a setting to be aware of (Minecraft, Harvest Moon, Alpha Centauri…) this also halves the value. If you buy this and the jump document provides a copy of the canon, you will receive said canon at the end of the jump if you purchase it. If you have any other source of information on the canon (say a copy of the Library of Congress or the Internet), it mysteriously has no record of the Canon until after you’ve left. This cannot be gamed.
Flea (+100): Mokari is a Flea Youkai who likes to drink Jumper’s blood, pretty much Myoga but unkillable, literally.
Changing Room [+50]: You can only shift between Alt-forms by visiting your warehouse. Available for Companions, imported or not, though if used by non-imported Companions they can only buy perks with it.
First, regarding that location, I decided that we would start within reach of the village but far enough that it would make sense for us not to have met the cast yet, which would also mean that our two future members didn’t change the reactions of the villagers to Kagome.
Now, why did I take those Drawbacks? Well, for starters I started off 500 CP off the normal amount I had. The entire jump was horribly balanced like that, as if they wanted to shoehorn a Jumper into taking Drop-In and a Companion to take Hanyou, but then the Hanyou would also not have anything but what was free for them. As such I took Drawbacks from the Universal Drawback Supplement that wouldn’t hurt me too much and one of the less annoying ones found on this document.
As I said, I wanted that Janpasaiga item.
As for The Gamer, the whole thing was a huge power grab, but at the same time costly as fuck. Just trying to get all the perks the Player Two Origin gets a discount for brings me way over the 1000 CP mark and it comes with the need to take one of two Drawbacks the Origin must take.
Me and my companions all took that Origin anyway.
Origin: Player Two (Free)
Location: –
Perks:
100 cp - [ReSTAT] ( [Player Two] Discounted)
Jee-Han’s stat system reflects his own personal experience with gaming, and is divided into 6 [STATS]: [Vitality/Power], [Strength], [Intelligence], [Wisdom], [Dexterity], & [Luck] and, as anyone can see, those are essentially the D&D core six (minus the dump [STAT] that shall not be named). But gaming has come a long, long way from the days of Gygax and there are dozens or hundreds of different [STAT] spreads out there. With this perk, your Gamer [STAT(s)] can be reskinned however you like. Maybe you have [Agility] & [Coordination] instead of [DEX]. Maybe you have [Willpower] instead of [Wisdom]. Maybe you use White Wolf or Tristat or something similar. The ground rules are always the same… each level you gain a number of [STAT POINT(s)] that is roughly equivalent to 5 out of 6 where every [STAT] has a baseline of 10. Most importantly, this allows you to, once a decade, respec your spent [STAT POINTS], though doing so will cost you any special abilities you’ve gained for having an especially high [STAT]. Useless without a Gamer Perk. Stats: STR, DUR, INT, WIS, DEX, LUK.
300 cp - [Gamer’s Loot]
One of the most common aspects of video games is that your enemies will drop loot after their deaths. Be it the armor they had equipped, or a monster’s horns and claws, you will always receive a minimum of one crafting ingredient, one piece of equipment, or a varying amount of cash. The rarity and power of these items obviously depends on what you kill. A goblin might get you a tooth, a rusty knife, and a few thousand won (1000 Won = 1 USD), but a fire dragon might get you some fire resistant scales, a gauntlet that increases the power of your fire magic, and enough money to buy a new house in the suburbs. Additionally, you have a pocket dimension/inventory to carry all your loot in. This pocket seems to be practically unlimited in size, but only personal items (armor, weapons, potions, books, money, food, etc.) can be stored in it. During the jump, it will ALWAYS pay off in South Korean Won, but post jump it will change to the local currency of wherever you started from. Gamer’s Loot automatically upgrades Instant Dungeon to the permanent version for free. If you also have Illusion Technician, you can combine it with Gamer’s Loot to create ID’s based off of any combat region you’ve been to (war zones, random encounter areas… any target rich environment, really). These aren’t the real places, merely recreations of them, and they function like any other Instant Dungeon.
300 cp - [Gamer’s Mind]
As an ordinary person dragged into the Abyss, the ability to keep your cool is virtually priceless. With the flip of a mental switch, you can enter a state of mind in which panic, fear, rage, and other extreme emotions cannot exist for more than a few seconds. But order now, and we’ll also throw in immunity to just about every mental effect you can think of. Hypnosis? Immune. Sleep spells? Immune. Perception filters? Immune. Earworms and other memetic hazards? Immune. In addition, you gain the videogame interface, though this will be less than 100% useful without the other Gamer perks. This also unlocks a quest system, allowing you to gain additional exp for every predesignated action - something like do your homework, go to school, or collect twenty bear asses. Whenever someone has a task for you, a question mark will appear above their head and you’ll receive a pop-up indicating that they have a task for you to perform. Whenever someone offers you a quest, be it to do the dishes or fetch tofu from the store, you’ll gain a sense of what rewards performing this task will entail, including cash, exp, items, and or relationship status changes. Experience, regardless of whether or not you’re [Player Two] , can be used to level your mental stats ([INT], [WIS], [LUK]… [Willpower]) if you buy this. The more powerful you are, the more experience it takes to gain a noticeable increase in power, but as you grow more powerful, perhaps you’ll be able to tackle harder quests. If you have Gamer’s Skill or Gamer’s Body, you can also spend experience there.
Free - [Gamer’s Titles]
The more of a specific type of enemy you kill (Ogres, Undead, Goblins, Noobs) the more damaging your attacks will be against enemies of that type. The more damage you take from enemies of a certain type, the greater your defenses will grow against that type. These bonuses are tied to a title. Kill 500 zombies, gain the novice undead slayer title. Kill 5,000, become an apprentice undead slayer. Kill 50,000, and become an intermediate undead slayer, and so and so on. Changing your title takes a few minutes of downtime, and you can only have one active at a time.
300 cp - [Gamer’s Skills]
A wizard’s most valuable asset should be his mind and the knowledge contained therein. Whenever you come into contact with a book that contains instructions on how to perform any skill you don’t currently have, you will be given the option to ‘eat it’, thereby imparting you the knowledge you would have gained from reading it front to back, and then contemplating on it for a short time. However, this will only work once per book and will not work for theory texts. In addition, your skills will level with use, and eventually evolve into better ones at level one hundred. A simple mana chain spell might become far more powerful and versatile, and eventually it may very well rename itself ‘Enkidu’.
300 cp - [Gamer’s Body]
The counterpoint to Gamer’s Mind, the Gamer’s Body is the physical equivalent. Where Gamer’s Mind prevents things like paralyzing fear and other negative mental effects, Gamer’s Body protects the body. Giving you the body of a videogame character, this allows you to resist actual physical damage in exchange for using a HP system instead. Benefits include being completely healed after a good night’s sleep, being utterly resistant to physical damage (except in terms of HP loss), and earning exp whenever you kill something. You can punch something so hard your arm breaks, but two seconds later it will be fine again and you’ll be down some HP. And with the stat points you get upon level up, you can just up your strength (or endurance or vitality or dexterity) and make your arm harder to break.
Free or 50 cp - Instant Dungeon
Thanks to Gaia’s refusal to acknowledge magic as real, the Abyss has something called “Preventative Power”, a combination of “pay no attention to the man behind the curtain” and punishment for messing with the mortal world too much. The more obvious the effect, the more bad luck she enforces on you. Thankfully, she also provides a way around it, the safe spaces known variously as Protected Spaces, Illusion Barriers, and Instant Dungeons. By pushing energy into your hand, and praying to her, you can enter a sub-dimensional space where the local environment is duplicated, but without people or animals. This allows fights to seem to level entire neighborhoods but in reality only a copy of the real world was damaged. Monsters may occasional spawn, formed from the spirits of the unquiet dead, but you cannot gain anything of material value from here, as everything here is an illusion. For the extra 50 cp, you may retain the functionality of the Barriers to summon monsters (without souls) post jump.
200 cp - Experience Is Wealth
Whenever you work a job, you can arrange to be paid in actual experience rather than money… or vice versa. If you are working a job related to a skill you wish to improve, you can sacrifice your wages to get better far faster. The more your pay, the faster you improve, but it must be a fair / reasonable wage for the work you’re doing, and you can’t whammy someone to pay you more just to increase your experience gains. This won’t work for tasks that are ‘just for practice’, or that you pay yourself for.
400 cp - Continuous Study
The longer you spend focused on improving a single thing, the more rapid your progress will be. For every subjective hour you spend, your learning rate will slowly increase. The primary limit to this, aside from how fast you can turn the pages or get new study material, is burn out. Generally speaking, you can’t study the same thing for more than a week (subjective time) straight, but by the end of that week you’ll be making far more progress than you were at the beginning. Food and sleep will not reset this, but taking a break to play videogames will (unless you’re trying to get good at videogames). Time spent eating or sleeping does not count towards increasing your study rate.
200 cp - Eleminions
A good wizard never enters into a fist fight himself, but instead sends minions to do it for them. You now have some method of creating minions to go forth and do the stuff you’re too lazy to. It could could be golems, it could be hypnosis, it could be zombies. It could be a full on elemental - if this, it starts at lowest tier - or anything, honestly. Heck, if you were desperate, you could steal some clothing store mannequins and dress them in combat gear. If your minions and you share an elemental affinity, they are more powerful, more loyal, and all around more cheerful to be with you.
400 cp - Illusion Technician
While not a master-master at making illusion barriers, you are far more accomplished at them than most others. From empowering certain elements, to debuffing those who do not meet certain requirements, to creating a time dilation effect, you can make a minimum of a shoddy version of every effect. Actually making these effects worthwhile will take a little doing. Illusion Technician automatically upgrades Instant Dungeon to the permanent version for free.
Items:
200 cp - Abyss Auction Account
Sooner or later in your stay, you will encounter the Abyss Auction, the Amazon of Urban Fantasy, buyer and seller of amazing objects. With this perk, it will now follow you to future jumps, gaining appropriate inventory every jump, at only slightly marked up prices, but don't expect anything you couldn't otherwise buy in setting. In later jumps, this is accessible only by you and your companions, via any computer, Internet optional. The auction can get things from past jumps, but only from this jump onward, and the prices quickly go through the roof the farther back in your chain you try to buy from. Five jumps back would bankrupt nations.
Free cp - [Gamer’s Collection]
Everybody, from the lazy kid in the back of the class, to the teacher, needs to relax sometimes. For that reason, you have a decent supply of games to fall back on when you need to see things run around in panic after being set on fire. Comes with a high class laptop, a half dozen mmo’s, and assorted other games. Also a handheld and some games for that as well. Time spent playing games on these units is reduced by a factor of 4 (i.e. you can spend 4 hours gaming and only 1 hour real time will pass).
Free - [Gamer’s Basic Spells]
These books detail the usage of a few different buffing spells, from minor regeneration to boosts to your speed and strength. A clever magician might spend a few weeks learning them, or maybe just specialize in just one. Of course, it all depends on if they have the Mana to use them all at once.
Import:
Player’s Party x2 (-100)
House Rule Import (-200)
~~~~~~
Chiharu
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Mikasa
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Aika
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Corrupted Save File (0 CP)
Pao
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Kazami
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Aiko
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Biwako
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Junkichi
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Ni
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Flash → Fukune
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
Happy
Origin: Player Two
Perks: Gamer’s Mind (-300); Gamer’s Titles (Free); Gamer’s Body (-300)
Items: Gamer’s Basic Spells (Free); Mastery Weapon (-100); Great Labyrinth Mobile Game (-100)
Drawbacks: Abyss Gazed Back (0 CP)
~~~~~~~~~~~~~~~
Drawbacks:
+ 000 - Abyss Gazed Back (Potentially Mandatory for [Player Two] )
I may have lied just a teeny bit, when I said you probably weren’t an interesting target to the Abyss. Because for someone, somewhere, you just became the hottest selling item they didn’t know they needed. Expect them to send out a small army of snatchers to try and catch you. Maybe as a slave, maybe to farm your mana. And if you do manage to beat that small army, and convince them to give up? Someone stronger, richer, or smarter will pop up in their place, repeat as needed. Being caught isn’t a chain ender, but it is liable to get you tortured for the remainder of your time here.
+200 cp - You Really Have to Wear the Ears
You have to wear a pair of costume bunny ears for the duration of the jump. Yes it’s embarrassing, no I don’t care. If you remove them you’ll lose all your powers until you put them back on. Good news is, they’re utterly indestructible. People don’t start off knowing that you have this weakness, but I suspect they’ll learn quickly.
+200 cp - Unknown Elements
Whenever you are exposed to an element you don’t have a specific affinity for (i.e. you have no powers with that element as the keyword of) you will lose a significant percentage of your overall power. Elements need not be limited to just the classical Fire, Water, Air, & Earth, as Cloud, Rain, Storm, Darkness, and many other elements exist in this world. The effect persists until you are no longer in contact with that element or no longer in a zone dominated by that element.
+200 cp - On The Bus (incompatible with Under The Bus)
You have a massive problem with learning new things. But, it’s not just learning new things. It’s also lifting weights to get stronger, or even leveling up. Basically, if you want to improve yourself, it’ll take one hundred times as much effort.
Yes, I took way more stuff than I could normally affort. As such I used up 1150 banked CP for this, leaving me with 3600 CP left in the bank. But I also decided I may as well game this a bit. As such, I Mail Ordered again.
The Grind [600cp] (TG Drive Generic Isekai): You were born for the grind. You live it, and you love it. Your character was max level long before you found yourself in the game, and now you get to enjoy the benefits. Each of your basic attributes is at, or near cap, and your proficiency with your skills is absurdly high. You are, in short, really strong. Your experience grinding your character up to cap has also given you considerably insight on how to train efficiently, making all future grinding twice as efficient as it would otherwise be.
Skill Book Crafting (Human) [-400] : With the expenditure of a small amount of mana and a five minute ritual, you can copy any skill known by the target of the ritual, including yourself, into an item, usually a book. Anyone can then use the item to gain that skill at base level, but the item is one-use. The target’s skill is not diminished by the ritual, though it requires you to sit unmoving for its full duration, and some means of designating the target, such as a blood sample or line of sight.
Limit Break (Summoned) [-400] : Every attribute and skill normally has a maximum level, after which it can no longer be improved. This skill allows you to surpass those natural limits, progressing and developing your strength and skills indefinitely. No longer will you find your progress stymied by a status window filled with nines- they will always roll over to add a new digit.
Yes, I just absolutely cheated the fuck out of the system. By using a completely different jump that still had a very close tie to the two jumps I was already jumping into due to the Isekai and gaming aspects of some builds and perks it contained.
I was about to ring it up, now another 1400 CP poorer, when Jump-chan leaned over my shoulder. “Ugh, you’re one of those min-maxer aren’t you? Well, I guess you did choose thematically in this case at least.” Noted the goddess before snapping her finger. “There, never say I don’t give you at least some manner of reparation for this particular poll, enjoy the discount.” She stated before vanishing in a flash. To my surprise, the three perks I bought had suddenly lost half their cost as if discounted. Which I may add, is a bit surprising.
I gave a small prayer in thanks to Jump-chan, this was a great help. So I now only lost 700 CP rather than the 1400 I had originally to pay, which was nice. I mean, it was kinda cheesing but now I had the perfect stuff I needed to complete this jump with a modicum of ease without risking my daughter, my friends, or anything else really.
Inuyasha may be wrought with danger, but at least it’s no damn Dragonball Z!


[Insertion]
I sighed as I woke up, feeling the memories and personality slid all into place in my mind.
I was Naomi, a Kuro Inu Hanyou and daughter of Sakata Roshito, a General under Inu no Taisho who had died when I was 30 years old. I was currently 185 years old, in contrast, and was the current head of the Konohana Clan, my clan. This was due to me being the only child of the last clan head and my clan being a lot more open to the idea of Hanyou than most Youkai clans these days.
Like most of Inu Youkai blood, I was a wanderer and had picked up a pack of my own, even a family actually. Despite my age I was parent to two children, Hanyou like myself who were obviously Michelle and Angelica’s insert identities, Mikasa and Aika. I had a wife in Chiharu, a Miko who was obviously Cristine, and I had impregnated her because, apparently, Naomi can also gender shift at will.
Yup, still Gender Fluid.
Anyway, me and my pack worked as Mercenaries and… Wait, where is my knowledge of this setting? I only know that I had seen bright lights shoot from this direction, where I knew my father’s liege’s Hanyou son had been sealed 50 years ago, stupid prat, but that was all.
Okay everyone, anyone remember anything about this setting outside of in-setting memories?” I called out to the rest, who were now also waking up.
Chiharu, who had shared her Futon with Mikasa and Aiko, sat up and blinked, before shaking her head. “No, I know what we purchased but other than that, nothing.” She admitted, confused as she looked around.
Purchases, yeah. I knew that this was a double jump, two documents combined in other words. I knew one was The Gamer, and that it made us a huge target due to the Drawback we had to take. But the other I only knew vaguely what we had purchased and that was all. Next to me lay my daughter’s swords, forged from fangs my father had obtained from two dragons and which he had entrusted to me along with the Katana he had obtained from Totosai the Blacksmith for me.
I had then asked Totosai to forge the two fangs into swords for my daughters after their birth and the result were great blades in their own right.
We’re the oddest mercenary band in all of Japan, aren’t we?” Asked Kazami, standing up and frowning as she surveyed our surroundings while the quartet of young Kitsune, Aiko, Biwako, Junkichi and Ni, were also waking up with Ni being the sleepiest, I suspected the young age of her import personality made it a bit harder on her to wake up right then.
Well, maybe we should be continuing on the path we were on, that village isn’t far. They may be willing to hire so we can figure things out.” I noted, and got general consensus from the rest as we begun to pack up and put our belongings into our respective Inventories. This was one of the most useful things ever, I swear.
And thus, we set out into the unknown world we were now in. I had no idea how much in the thick of it we would be.

Friday, January 17, 2020

It's Time to Jump! Jump 3: Chapter 2:


Chapter 2: True Challenge Gauntlet



When I returned to the Warehouse following the latest jump I was met with blank stares from six humans, one hyper-dimensional being, a confused infant and 64 assorted Pokemon.
Why?
Uh, maybe the overflowing crates of instant noodles was the reason. “You abused a Gauntlet to make purchases basically for free, how dare you to game the system like this?” Asked Jump-chan, though it didn’t sound as angry as I would have guessed. “And on top of that, you didn’t purchase anything cute!” And… there goes the maturity.
Well, it was the easiest “Get lots of CP without needing anything from the document” jump I found, so… yeah? Also, the tech is kinda expensive.” I admitted, it wasn’t even a lie, but I wanted the database!
Jump-chan was pouting but sighed. “Fine, I will allow it for now since it, technically, doesn’t go against any rules, and nothing you purchased influenced the Gauntlet itself. However, you will have to take one more Gauntlet at least, and if you fail, this Gauntlet Run will end and you gain no bonus CP.” Stated Jump-chan and I blanched at that, ouch, that was kinda strict.
Also, I will be the one to choose your next Gauntlet.” Added Jump-chan and I felt dread well up for some reason. Oh boy howdy, that won’t be fun.
Jump-chan then walked up to the machine and locked in a new jump and apparently locked out the Mail Order function, fair enough, before directing me to take a seat.
Generic Stick Fighters Gauntlet.
Damn it.” I muttered, banging my head on the table.
This was one of those more combat extensive jumps, even more than the PUBG Gauntlet had been. It could take up to a year and basically made me fight up to 1 million opponents in a row, followed by an optional boss, I may not even take that one, that was basically a huge Eldritch Abomination.
Yeah, it’s hell on Earth.
But I had no choice but to accept it. At least I had the combat experience and Bodymod to go along with this sort of shenanigans. It would still be fairly brutal, that was for sure, but damn if I didn’t get a good workout and some nice perks from this one at least in compensation.
Sighing I petted Angelica, who had by this point assumed her Pichu Alt-Form (Squeal) to sit on Jump-chan’s shoulders, before going to the machine. This was going to be a long one.
First were the Drawbacks, I won’t go into detail here on those since I just need the CP to survive.
Drawbacks:
Optional Boss: Moot (+000): A anthropomorphic cat person of indeterminate gender wearing a pink shirt over white fur and a little four leafed clover pen at one ear. With a massive hammer in hand this strange figure fights you at the beginning of your journey. If you beat them you may take their hammer as your own. It’s nice, big, red, and has BAN written on it gilt letters along the side!
Jumper, the Stick Fighter (+100): You’re a stick figure composed of a solid color, as is everyone else. It doesn't really impede you any but it is a thing. For an addition 100 CP you are your least favorite color. (Pink)
It Hurts. Every. Time. (+100): Your life is not threatened by this world, in point of fact everyone here isn’t able to really kill anyone else, but even pain is just a dull warning to most folks. To you each defeat is akin to a near death experience and you feel pain just as vividly as you would normally.
Mid-Boss: Xia (+100): After the first couple of dozen foes you’ll encounter a figure able to move incredibly fast, is a skilled hand-to-hand fighter, and has a unique skill to form hordes of clones which he uses to tire his foes out. His clones are solid enough to punch a man out, but break under any blow that would do more damage than simply bruising him. Numbers are a problem, but the guy seems hopeless with most weapons. For an additional 100 CP expy’s of him become a uncommon foe you’ll see every now and again.
First Boss: Shock (+100): After the first hundred foes you will meet with Shock, a strange foe who has a unique skill to increase their sense of time and speed to the point that, to them, the average of this world may as well be standing still in mid-run, though they burn through their stamina at very high rate just standing still in this state. They’re a skilled combatant, a drab hand with the various weapons of this world, and you have to defeat him in a one-on-one brawl to get to the next level.
!!???!??!!?!! (+200): There is a foe among the hordes your fight who is abnormally lucky. Everything from a chance recovery to just falling away from strikes are things they’ll experience. While they are terribly random in their own fighting style, naught but a simple brawler and unskilled with the myriad weapons of this world, they often make up for it with sheer dumb luck. Though, as a good Jumper knows, those who rely on luck to win are often weak to the skilled, break their glass jaw. However, there’s always one among those you’re fighting.
4 Player Mode (+200): It’s a party and everyone's invited. But you’ve got to go the long way around by fighting three others at a time. This isn’t really going to make your chances of defeat any worse but it is quite slow.
Optional Boss: Beast of Argh (+200): Through the ever shifting battlefields you will find yourself, at some point, stumbling upon a figure in a field of corpses, as in the field itself is to the inch covered in dead bodies. This is the mighty Beast of Argh and it’s a monster who can easily match a person in a Boss Mask for sheer vitality. It is able to move faster than the human eye can see and has a tendency of tearing a person's head free from their body. Weirdly enough it looks like a bunny rabbit or some other cute animal at first glance. Thankfully it can’t use weapons and while its attacks hit harder than the average shotgun a skilled, or well armed, person should be able to kill it with enough time… and if you can hit the damn thing.
Second Boss: Xiao (+200): As you approach the apex of one of your fights a new foe will step forward, an enigmatic foe whose attacks trails fire. This is Xiao and they will be the ‘gatekeeper’ for your victory. The fighting is fierce as Xiao can keep up with any non-unique skill based level of speed with the kinds of ease that may seem shocking and they also seem to have the acumen born from fighting you a million times before. In fact the most powerful skill that Xiao has is that they are able to experience all of your foes battles before they met you and gain some sense of your abilities from it whilst ballooning their own experience while doing so. It is very difficult to surprise such a foe.
The Ground Quakes (+300): If the quakes ruined the arenas that you’re put in often enough that alone wouldn’t be too bad. This is like the world itself is not fighting you in addition to the often arena breaking quakes you have to deal with on the regular you also have to deal with the fact that there are often more than twenty foes around you at all times and none of them seem inconvenienced by the quakes quite like you are. It’s like these legions feet are what make the ground quake so, in addition this makes it so that only after defeating twenty foes will you get a single victory point.
Mad Skillz (+300): After hundreds of fights you’ll start to notice them. One or two among the teeming masses which seem somehow different. They are tougher, have more skill, and on average seem faster than the average mook. These elites become commonplace after a time and by the point where you’ve slain thousands there aren’t any average foes any longer. They get unique skills after you pass the halfway point in your journey each one now being a foe that could have taken on the bosses at the begining with equality.
The Measure of Humanity is Blood (+300): They still aren’t dying when you kill them but now blood is getting everywhere, slicking the ground you fighting upon, getting on your hands, and in general making everything harder. Moreso this is effecting your mind with a haze and you fight your desire to not deal with this stuff grows. It’ll take titanic willpower to get through the hordes to your goal..
The Prelude to The End: He Comes (+300): Something strange happens during your fights every now and again. Sounds become muted, the sun turns black for a moment, or all your foes just blink away for a moment as you’re left alone in the world with a distant figure seen near the horizon. Everything fixes itself in a moment but every single time this happens you suddenly are left on the back-foot as the foes take advantage of your inattention. This could be fatal in the latter stages of the battle.
Final Boss: Xin (+300): Xin is the final foe upon the world after nearly at the cusp of victory. This foe has all the skill to have earned his way to the top of this strange world and when you meet him for the first time he reveals his first ace. He can simply copy all aspects of your existence as and then add it to his own. While he can’t become a Jumper, it’s not really an aspect of YOU but of the journey you’re on by his telling, he CAN gain a copy of all of your perks and skills from this world easily enough. To fight your equal one-on-one, this could be a true challenge, yes?
Optional Boss: Zalgo [Requires: The Prelude to The End: He Comes] (+600): At the end, however you got there, you meet with one lask foe. He Who Waits Behind the Wall has finally found someone who can break the wall down. This being is Zalgo and he’s a strange being with strange powers. The victories from before were basically training to take this thing on, or sacrifices to see it brought forth. He fights with numerous tendrils and he recovers from wounds as they’re made and thus this isn’t a battle for victory but a fight for time as the Wall between what is and what should-not-be mends. However long that may take, you must fight this eldritch abomination under the light of a black sun while the ‘souls’ of those you’ve fought before fly upwards into that blot in the sky as you repeatedly ‘kill’ it as if they were simply a part of the greater hive, but your victories release them from it. Death against this foe, and Zalgo CAN kill you, is Gauntlet Failure, but you’ll be spared any other terrifying fates as you’re pulled out.
So, I took pretty much all of the optional boss drawbacks and quite a few of the others. This gave me 3300 CP to work with, but also a rather huge amount to work against.
Next were the perks:
Perks:
Starting Synth Stereo (Free): Before even the first punch is thrown the idea of conflict is already thing. When you decide to go into battle a catchy synth tune plays, either audibly or heard only by yourself, as you wreck house. Can be switched on and off at will.
Floating Figures Falling (Free): Everyone here seems to drift lightly in the air. While this can’t keep you from falling off an edge it can keep that fall from being fatal and allow you to recover. In addition you have an innate talent in kicking off walls, running along breaking pathways, and other strange skills that would usually be attributed to wire-fu in movies.
Standard Stick Style (Free): Take all of Earth’s martial arts styles, ever, and then break them down to their most iconic and simple moves. Blend them together perfectly and then you have the style you’ve just gained. A strange style that allows you to use pretty much any martial arts skill together as long as it’s just the simple physical parts of the style. Qi use and other such mystical abilities take special training to blend so easily. The style itself is simplicity itself and thus really easy to teach, but it’d still be within the top ten lethal styles on your homeworld.
Breath Like Fresh Daisies (-100): Firstly, your breath now smells like a mundane fragrance of your choice, chosen at the beginning of the day. Secondly, this is a stamina management skill that can allow a person to fight for hours on end with no noticeable drop in effectiveness you’ll likely need this in the coming times.
Lead Block (-100): You have an amazingly weird talent to block attacks coming at you. Everyone in this world is able to float around like a feather but you can do the inverse, suddenly becoming akin to a brick of lead. This is most useful when your blocking as it significantly lowers damage from most conventional attacks, but it could be used in other ways by the creative I guess.
So, why did I take these? First three: Free. The last two? Cheap and I will need to be able to recover stamina quickly here. I have it in spades but that one’s rated for a week, not for up to a year. As for Lead Block, you know I’m not exactly Godzilla, right?
Borrowed Time (-200): You’re in a world where folks aren’t afraid of lifting guns on you to beat you. Thankfully you’ve got a nice little trick up your sleeve in the form of this. When you are about to be hit by a crippling, near-fatal, or fatal attack your personal perception of time multiplies to the point where even bullets are crawling through the air slowly. In this state of Borrowed Time you can try to counter the attack, seemingly reacting dozens of times faster than you really are.
Refresh (-200): After every fight you’ll find that the arena switches around and you continue through the endless hordes. As stated before this world knows not death so you’ll be taking on one million foes in an ever changing environment with very few lulls in all the fighting. Thankfully with this any lull in real-time battle beyond a minute can be as good as a full night's rest for you.
This was another thing. Being able to have bullet time, like with “Focus”, would be a great addition to my powerset and “Refresh” would mean I didn’t have to worry about the environment becoming hard to move in.
Martial Mentor (-200): In addition to having phoenix eyes that flash like flame and immaculate hair which never inconveniences you, you are not just an able body among the horde but one like the mountain hermits and ninja masters of yore. You are very capable on your own having the ability to ‘juggle’ your foes bodily using your martial skills and you likely have a special named move or two which uses the internal breath of Qi as a source of energy. In addition to this general competence you are blessed with a truly beautiful talent to pass on your skills, even those you’ve learned from other worlds, indeed you can carry over a martial art that isn’t covered by Standard Stick Style with this perk though it’s maximum output is on the level of an building breaking at it’s greatest for the duration of the Gauntlet. You may purchase this multiple times if you so wish for 100 CP per style that you add to your repertuar.
Power (-300): Elite is a term in this world for anyone with enough power or skill to manifest a strange abberitionary ability beyond just beating the tar out everyone around you. With the Boss Mask an average person could achieve such lofty heights, but you are already there on your own merit. You have the general skill level in combat equaling world-class fighters and a toughness to be able to get into slugging matches that leave the entire building you’re in a twisted wreck of broken concrete, bent iron, and destroyed walls. You also have the ability to throw out blasts of brilliant light, of your chosen color, which can completely bowl over the common rabble in one shot and you’d need only a few direct hits to take down your fellow Elite. OR Create up to two dozen clones equal to your own skills and abilities though they’ll fade after taking a hit that would normally reduce your own effectiveness in battle.
These were the probably most valuable perks in the line, one to teach and become a martial arts master, the other to give me that special wham that I would need to fight even the bosses on even ground. For Power’s special skill I chose the multiplication ability, as this would allow me to rest a bit while clones did the beating up for me, at least long enough that I could rest a bit.
I also still had 2200 CP left.
Warmaster (-300): This is a measure of skill beyond the kin of normal humans. There is nothing normal about how easily you’ll find fighting the average people and while, given time and numbers, an Elite may manage to hit you every now and again you’ll find that they’re relative level of skill depressingly low and only their enhanced bodies able to make up for the oppressive martial acumen this perk grants. Be it your legs, arms, or head your strikes are always with whatever measure of your total force you’re able to create with even the smallest seeming movements, your body moves fluidly from one stance to the next, and even weapons of this world have become like familiar friends.
Bulletproof Monk (-300): Firstly, yes you really have become bulletproof as if you flesh were formed from kevlar. Secondly, as a fighter you have gained an edge in battle as your attack trail flame with every stroke and you can use your personal energy, or chi, to form ranged attacks on the fly, the least of which is about as deadly as a thrown rock and the most powerful of which could equal create thirty meter wide spheres of building breaking explosions. Finally, your mind is clear and you’ll have a lot easier time with mysticism in general, and philosophy in particular.
Humanities Apex Predator (-600): So many things hunt humans. Wolves, tigers, hippos, and even other humans to name but a few foes of humanity. However, this power you now have grants you the edge to take on even the great example of this world people, the Bosses, with the kind of ruthless ease that makes you the king of the jungle in this dog-eat-dog world. This edge makes you a being able to adapt to and then overcome things while growing in the face of adversity. To be more specific this ability grants a body which is far above and beyond even the Elites of this world, grants animal-like traits as long as those traits are improvement upon the human base, and is able to deal with such traits instinctively by having an amount of innate intuition on the ability themselves.
And now I had just loaded myself up with all the bullshit skill I could find. 1200 CP that were many things, but not wasted in this sort of battle.
Weapons Falling from the Sky (-100): Mundane swords, guns, and more fall from the sky. For an additional 200 CP you can have weapons from your warehouse gain this trait as well post-Gauntlet. Do note though they don’t need to fall from the sky, they can appear in hand for you.
Boss Mask (-300): A strange piece of headwear that grants the wearer access to the Power perk, or if they already have the Power perk then they gain either Accelerator or Warmaster, for a period of around ten minutes. A person could train using this Boss Mask multiple times over a few weeks and gain the Power perk permanently.
Knock-Off Weapons of Wonder (-600): These are strange weapons unique to a lot of other places at first glance. The Shikai of Ichigo Kurosaki, the unique initial sword of Tidus, weapons unique to a range of Sci-Fi novels and television shows, and more, but at a closer look they’re just weird knock-offs which are still nigh-unbreakable weapons able to do some weird little thing. While the weapons can’t do anything more than wall breaking blade beams or the rough equivalent they’re still neat thing you might want to get them. Do note though they don’t need to fall from the sky, they can appear in hand for you.
And the final 1000 CP were spent on equipment. Those were mostly as insurance that I could actually pull this off more easily.
I then proceeded to slot in my choices and was whisked away, off to the world of Stick fighters.


Well then, how did this go?
Well, the first thing I found was the first optional boss, that cat person. It took me around five seconds to take them down and take their hammer for myself. Then come the first group of 20.
Duplicating was probably one of the most useful things I got out of this whole thing, allowing me to mow down the enemies much easier as I moved through the area with impunity thanks to my power. I encountered one after another the individual bosses, it become harder each fight but I had a few advantages against them thanks to my perks and hefty use of various weapons and the Boss Mask.
Fighting the Final Boss was probably the hardest part, but he didn’t have my absurd levels of resilience and natural endurance, which was his undoing when I stabbed him to death with eleven swords, decapacitating him with a rip-off Lightsaber.
Then come the Eldritch Horror, Zalgo. Let me tell you this, the document wasn’t joking about this being a battle of attrition. It took me almost three months to take him down but ultimately, I was able to endure through the battle and the monster was banished from this realm, with me bruised, bloody and exhausted.
Returning home I sighed in relief as my body returned to normal and I was healed of the bruises I suffered.
Whelp, you did it after all. And you went the extra mile no less.” Noted Jump-chan as I turned to her, a bigger than before Angelica in her arms, a few months did pass after all, so this made sense.
Heh, I’m not one to lose that easily but, mind if I stop now with the Gauntlets? I’m exhausted. Mentally at least.” I stated, taking my little daughter from the deity.
Very well, I’ll return in… let’s say a month of relative time. I’ll even extend your ability to wait here.” Stated Jump-chan with a smile before vanishing and I sighed.
I needed the cuddles. Maybe Cristine was up to making a little sibling for Angelica.
Angelica the Angel